Acquires Activision Blizzard, Game Pass with more than 25 million subscribers

After Bethesda and the affiliated studios such as id or Arkane, Microsoft has caught the next big fish: As announced on the official site, Microsoft will take over Activision Blizzard. The purchase price is estimated at around 68.7 billion US dollars (equivalent to around 60 billion euros). The Team Xbox studio family is growing massively in one fell swoop, as the industry giant includes teams such as Blizzard Entertainment, Beenox, High Moon Studios, Infinity Ward, King, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob and Treyarch .

Says Phil Spencer, CEO Microsoft Gaming: “Over many decades, the studios and teams that make Activision Blizzard have created a tremendous source of joy and respect for billions of people around the world. We are incredibly excited to have the opportunity to work with the amazing, talented and dedicated people to work at Activision Blizzard.”

Activision Blizzard will continue to operate independently until the deal is fully finalized, after which Tony Hawk and Call of Duty creators Phil Spencer will be fully responsible for the business. The plan is to offer as many Activision Blizzard titles as possible in both Xbox and PC Game Pass after the transaction closes – both new games and older ones.

In that context, Spencer casually mentioned that the number of subscribers to Game Pass has now surpassed 25 million and that the company continues to strive to add more great games to Game Pass. This can certainly be interpreted as an announcement that further acquisitions for Team Xbox are not averse.

Still, it doesn’t look like all Activision Blizzard brands will necessarily be PC or Xbox only: “Activision Blizzard’s amazing franchises will also accelerate our plans for cloud gaming, allowing more people in more places around the world to participate in the Xbox community using the phones, tablets, laptops and other devices they already own Activision Blizzard’s games are enjoyed across a variety of platforms and we plan to continue supporting these communities in the future.”