Are EA and BioWare going back to Unreal instead of Frostbite?

Could Electronic Arts and BioWare rely on Epic’s Unreal Engine in the next installment of Mass Effect instead of continuing to use DICE’s own Frostbite engine? According to Venturebeat, evidence of this can be found in a current job advertisement for the search for a technical director for the project, which explicitly looks for candidates with unreal experience.

Writer Jeff Grubb has also tapped his sources, which have confirmed that a move from Frostbite to Unreal is apparently being discussed. For Mass Effect it would be a return to the roots: The first three parts and the recently released Legendary Edition were created with the Unreal Engine. It was not until Mass Effect: Andromeda that the decision was made to use the Frostbite engine, which was originally intended to be used in all EA games. In the past, Respawn Entertainment, which has also been part of the publisher’s studio family, has provided more prominent exceptions: Vince Zampella’s team relied on a modified source engine from Valve for the Titanfall series and Apex Legends, while Star Wars: Jedi Fallen Order that Unreal Engine 4 used as a technical framework.

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