Bethesda and Xbox Exclusives: Is the Acceptance Phase Far Away?

Microsoft had to speak out again this week about the Bethesda and Xbox exclusive games, as some statements led to the assumption that such exclusivity would not exist. Even Aaron Greenberg, director of marketing for the games division, said that Starfield not is a temporary exclusive.

A message that was interpreted as openness and relaxation by PlayStation users is over generating an uproar among social networks and forums on the possibility of seeing upcoming Bethesda games on PS5 and consoles other than PC, Xbox and xCloud, demonstrating how the discussion is always present and has only been dormant for a few months. The problem is that half-words and vague answers do more harm than anything else, as this occasion has shown, especially if the audience they are addressed to seems to have some sort of partial and selective understanding of some topics.

In case you missed it, Bethesda recently caught up with PlayStation fans who felt left out after the Xbox acquisition, but some of Pete Hines’ claims were quickly misinterpreted: “Starfield was advertised as an Xbox exclusive product.” he said, “I don’t know if I can go so far as to say that you won’t be able to play anything on PlayStation anymore. But then again, I don’t know the answer right now.”

This minimal opening seemed to reaffirm the famous “case by case” theory, in the sense of deciding from time to time which title to make the Xbox exclusive and which not, thus opening up several possibilities for the arrival of games on PS5 and PS4.

Although at least one thing seems clear in the statement, namely that Starfield is an Xbox exclusive, apparently this point was not widely recognized, prompting Bethesda and Xbox to reconfirm that Starfield will not make it to PS5.

Sim, mas The Elder Scrolls 6? The issue arose spontaneously, with the Xbox exclusives denying faction always repeating the old adage: “they can’t leave millions of users out.” In fact, it would make perfect sense to leave them out, since the objective is to place as many people as possible in the Game Pass and the expansion of popular games like The Elder Scrolls 6 would be counterproductive in those terms.

On the other hand, launching such a service requires huge investments, as similar competitors such as Netflix and Amazon Prime Video have previously shown, so it’s hard for Microsoft to be too intimidated by the lack of revenue given by a potential reduction in sales if its objective. is to force the Xbox Game Pass hard. With an investment of $7.5 billion, it makes sense in the face of aggressive expansion, which doesn’t seem to correlate with an attitude to immediate economic returns, but in contrast to the big picture.

Obviously no one can say anything for sure and above all the interpretation of the concept of “titles that have tradition on other platforms” is very questionable, because it could extend to series that have cross-platform precedents, so we can’t go too far, but the logic Bethesda’s acquisition seems to suggest that it’s easier to see upcoming Bethesda games, id Software, Machine Games, Tango GameWorks, and Arkane as absolute exclusivities of Microsoft.

The fact is that we often come back to talk about this subject, demonstrating how Bethesda games have a great resonance for the entire video game landscape. On the other hand, there are still several possibilities to access Bethesda titles within the Microsoft ecosystem, but on Playstation don’t count on that.