Digital Foundry praises “awesome” Halo Infinite performance modes on Xbox


The Halo Infinite Technical Preview is back for all Xbox users this weekend (accessible via the Xbox Insider Hub app) and, just like last week, it’s getting many compliments so far.

Digital Foundry also reviewed the preview to reveal that Xbox One X and Xbox Series X game performance modes have received big improvements compared to the initial technical test in August.

Starting with the Xbox Series X, the performance mode (accessible via the quality/performance toggle) runs with a DRS window of around 1080p at 1440p at 120fps almost locked, described as a “triumph“. Meanwhile, quality mode “seems to offer a range of 1800p-2160p” dynamic range at 60fps.

The Xbox One X summer is perhaps the most surprising improvement, however, as the performance mode runs from 1080p at 1440p at 60fps, described as not as stable as the Xbox Series X. In comparison, the quality mode has only been able to reach 30fps so far.

“Once again, it looks similar to the X Series performance mode running at half the frame rate, with a dynamic resolution range of 1080p to 1440p corresponding to 60fps kept even on the wider Behemoth map, which is more open and with vehicles. Performance may drop in the 50s, but the improvement over quality mode is transformative. “

Everything else is said to be pretty much unchanged compared to the first test, with the Xbox One S with “aggressive dynamic resolution range”, with an apparent target of 1080p at 30fps. Meanwhile, the version of Xbox Series S wheel to “essentially 60 frames per second locked” at 1080p. Interestingly, the 120 Hz mode for the S Series has supposedly disappeared this time, which was said to “actually [funcionar mais suavemente do que o modo equivalente da Series X, mas a resolução pode atingir níveis baixos”.

Com alguns meses ainda para o lançamento completo, há muito que a 343 Industries pode escolher fazer para otimizar ainda mais para esses consoles, mas a impressão geral é muito positiva agora para as versões do Xbox. O PC, no entanto, parece que precisa de mais trabalho, com o DF afirmando que “nossa experiência da semana passada não foi positiva”.

“De uma perspectiva multiplayer, Halo Infinite está se moldando muito, muito bem nos consoles. Além da versão básica do Xbox One, todos têm a chance de jogar um jogo de tiro de arena brilhante e envolvente que parece rápido, fluido e responsivo. “