FromSoftware’s Miyazaki Thinks ‘More Players’ Will Finish Elden Ring

Can you believe we are less than a month away from Elden Ring? FromSoftware’s latest work will be released on February 25th, and it’s safe to say it’s one of the most anticipated games of the year. Well, it might as well be a little more accessible this time.

In a new interview on the PlayStation blog, Hidetaka Miyazaki talks about Elden Ring ahead of launch. When asked about the ‘difficulty speech’ that usually surrounds games, he has some interesting things to say about the team’s approach to Elden Ring.

“In the Elden Ring, no we intentionally tried to lower the difficulty of the game, but I think more players will finish this time. As I mentioned, the player’s level of freedom to progress through the world or return to a challenge later on are all elements that I feel will help people get through the game at a more leisurely pace.

Furthermore, there is no focus on pure actionThe. The player has more agency to dictate their approach against, for example, field bosses in the overworld and how they utilize stealth in various situations. We’ve even reduced the number of hoops you have to jump to have fun in multiplayer. so we hope that players embrace the idea of ​​receiving help from others. And we feel that the overall cleaning rate will increase this time around because of these things.”

That way, at least from Miyazaki’s words, it seems like you have more options at your disposal, which is always good news. A more open world brings more freedom, and it’s very exciting to see a ‘Souls’ game go down that road. Miyazaki also addressed this:

“We faced two major challenges in the development of Elden Ring. The first was to expand the level of freedom. More so than our previous games, Elden Ring has a vast world with an open world, so we faced the ordeal of how to maintain our playstyle while offering a renewed sense of openness. So with elements like balancing player exploration with boss fights, the order of progression players go through in the game, and the progression of events themselves across the map – trying to expand player freedom while balancing all of that was a challenge. significant, but we learned a lot of great lessons trying to achieve this.

Another challenge to creating an open world game is the pace and pace of player progression, essentially trying to balance the player’s pacing while exploring this vast open map and how that influences the scope of freedom and progression they provide. So we also learned some valuable lessons from making adjustments in that regard.”

Do you think the open world will make things easier in Elden Ring? Let us know below.