A prominent resignation from the manufacturer Tripwire Interactive from Roswell (Georgia) proves that the controversial issue of abortion law in the US is also causing a stir in the game industry. As reported by Eurogamer.net, company CEO John Gibson resigned after commenting on a decision by the Supreme Court and receiving massive criticism.
Gibson welcomed a Texas law that went into effect last week and was upheld by the US Supreme Court. This allows anyone associated with an abortion to sue if cardiac activity has already been detected in the embryo. This could be the case as early as six weeks after the start of the pregnancy – often before the woman even notices that she is pregnant. Commenting on the verdict on Twitter, Gibson said:
“I’m proud of the #USSupremeCourt, which upheld Texas law banning single-hearted abortions. As an entertainer, I don’t get political very often. However, with so many loud voices on the other side of this issue, I felt that it was important to officially speak out as a pro-life game developer. “
Proud of #USSupremeCourt affirming the Texas law banning abortion for babies with a heartbeat. As an entertainer I don’t get political often. Yet with so many vocal peers on the other side of this issue, I felt it was important to go on the record as a pro-life game developer.
— John Gibson (@RammJaeger) September 4, 2021
After the tweet, several partner studios and celebrities distanced themselves from Gibson, according to Eurogamer.net – including Torn Banner Studios from Toronto (Chivalry 2), Gears of War creator Cliff Bleszinski and God of War Director Cory Barlog. The Shipwright Studios (Maneater, Chivalry 2) would have even terminated their active contracts with the client.
In a statement yesterday, the Tripwire Interactive studio finally distanced itself from Gibson and confirmed the resignation:
“John Gibson has resigned as CEO of Tripwire Interactive with immediate effect. Co-Founder and current Vice President, Alan Wilson, will serve as Interim CEO. Alan has been with the company since its inception in 2005 and is an active leader in Business and Development. Alan will work with the rest of the Tripwire leadership team to work with employees and partners to address their concerns by convening a company-wide townhall meeting and promoting open dialogue between the leadership team and employees Experience in the corporate culture as well as the creative vision of our games will lead the team through this transition – with the full support of the rest of the leading people at Tripwire “
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