God of War Ragnarok and Redfall are controversial targets in fan wars

During a period when the PS5 and Xbox Series X|S are selling extremely well and displaying extremely beautiful games, console fans are still dueling and controversially launching games from Sony and Microsoft.

On the PlayStation side, some fans highlighted the fact that God of War Ragnarok wasn’t much different from the last God of War, and aired clips in which Kratos used the same animation to get on a boat that he did in the last game. People say that nothing has changed as you can see below:

God of War Ragnarok, of course, is a direct sequel to God of War, built on the same engine and using much of the same work that was done in the first game. The idea that somehow, in a sequel, Kratos needs to … get on a boat in a different way is a criticism. Why, exactly, would you need to start from scratch for basic animations like this, discarding existing work purely on your own? That kind of criticism doesn’t make sense.

“Asset reuse” is a constant fan criticism of games, but it’s a core part of the industry and standard practice, so you don’t have to literally start from scratch on everything you’ve ever done. Sure, there are cases where copying and pasting might be a little too obvious, but here? With… boat entry animation? You’re really catching up when that’s the worst thing you can say about a preview like Ragnarok’s.

However, let’s be honest and understand that there wasn’t a big change in the game’s graphics compared to the PS4 and PS5 versions, but this part of the boat can really be silly to compare.

Are Redfall’s graphics bad?

But on the other hand, I would probably consider this even worse. There has been a leak of footage from Redfall, the upcoming Arkane vampire shooter, and the criticism from Sony fans is that the game looks terrible… In a pre-alpha development build test state.

The images shown here are clearly very old and very unfinished. Many of them have clear development features on the “start mission” buttons and “generate enemy” buttons. There is a third person at best that the game should be an FPS. This is old and precocious and doesn’t deserve any conclusions about the final appearance or state of the game.

In fact, many developers were quick to point out how long games look terrible before release, and things don’t fall into place until the last minute. Here’s Destiny, for example, in alpha:

Again, this is an absurd criticism that has no relevance in reality. There are a lot of criticisms to be made of Sony and Microsoft, but sometimes it seems like people exaggerate – like the controversial fruits of Halo Infinite. What do you think?