Halo Infinite changed the radar following player suggestions


343 Industries decided to change the way the radar of Halo Infinite works, following suggestions from players who had the opportunity to try the shooter coming to PC and Xbox in December. Through the Halo Waypoint website, the development team explained the situation.

“The Combat Sensor, or radar, found at the bottom left of the HUD followed a different set of rules than previous Halo titles,” explained the team. “It only showed enemies when they fired, which was more in line with Halo 5’s ‘Threat Tracker’. feedback on this as soon as possible in the Tech Preview. “

“While some liked the new approach of Halo Infinite, we found that most players missed the old features in matches,” explained the team. “We’ve updated the radar to make it more like the ‘Motion Tracker’ it used to be, which shows all movement except squats, and should be ready for players to test in the next test and let us know how it’s going! “

343 Industries is therefore listening to the feedback and making sure everything is running smoothly. There are certainly many players who can’t wait to get their hands on the game and one of them is Cory Barlog, creator of God of War, who bought an Xbox Series X to play Halo Infinite.

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