Halo Infinite: Head of Design Shares Your Pain

Halo Infinite has got off to a fantastic start in terms of the number of players and the reception of its gameplay so far, but the same can’t be said for the game’s progression model, which has received a lot of criticism. That is precisely what we are going to deal with here.

The negativity has resulted in everything from the Slow progression in Battle Pass to concerns around the amount of paid content that will be made available during Season 1, and 343 Industries’ head of design Jerry Hook acknowledged that the progression specifically needs work, saying it’s “feeling the pain”of this:

“Yes, I’m still playing Halo and feeling everyone’s pain in the progression. We’re back next week and this will be at the top of my list with the team.”

As you can see, the plan is that Hook resolve this with your team during the week, then hopefully they will be able to find a better solution for Infinite players in the long run. The Fracture: Tenrai event was also criticized for lack of cosmetic content and for spreading progress over several months, so perhaps this is also the target of criticism.

We can’t emphasize enough how much we’re enjoying Halo Infinite’s gameplay anyway, but unfortunately there are still those concerns that luckily can be resolved more easily. Fingers crossed!

What do you think of the Halo Infinite progression model? Do you care about that? Let us know in the comments below.