Halo Infinite: Is multiplayer a promise fulfilled or not?

Halo Infinite is with us now: the free-to-play multiplayer part of the 343 Industries shooter was released “by surprise” on the twentieth anniversary of the series and Xbox, with a beta version that will accompany us until next month. Promise fulfilled or not?

Let’s take a step back in time: according to many who have tried the Halo Infinite single-player campaign say it looks really promising. Apparently, the development team took advantage of the difficult experience of last year, when the gameplay demo generated much criticism and prompted Microsoft to postpone the game until 2021 .

Of course, there is a risk of a derivative product: in addition to a narrative that doesn’t seem to disappoint expectations, the open world structure this new chapter could trace solutions and mechanics widely seen elsewhere, focusing on the body of an experience that therefore risks.

But meanwhile our attention is turned to the multiplayer, which as mentioned is already available for PC and Xbox with a beta version on the one hand fun and spectacular, full of goodies; on the other hand, limited by a progression system that is causing discussion.

The crux of the matter lies in the fact that the current Halo Infinite Battle Pass does not offer adequate rewards in relation to commitment, after dozens of hours you are still below tenth level and there are no different approaches, in the sense that the system seems balanced based on time spent on experience rather than player performance.

The complaints were virtually unanimous, to the point that 343 Industries immediately committed to making changes and the first ones are already available, but there is still some way to go; also due to an amount of content not particularly rich at the moment, with a limited number of modes, the playlists prevent the direct selection of the stipulation and only ten maps.

Let’s be clear: aside from the (major) problems with the progression system, which will have to find its balance over time precisely because of the free-to-play nature of the experience, and an amount of content that will inevitably increase in the next few years. months, the system behind the Halo Infinite multiplayer looks pretty solid Now is does not disappoint expectations.

The developers of 343 Industries took the classic formula of the franchise and the enriched from all points of view, adding mechanics and features that look immediately exciting and allow you to rate yourself with gameplay any way you like, enjoying what you want, rated as the best shooting ever of the series.

So is Halo Infinite’s multiplayer a promise fulfilled or not? At first yes, and luckily there is plenty of time to catch up in terms of the Battle Pass, content and combo-related limitations. Because one thing is certain: the many qualities of the experience, the brand’s coat of arms and the free-to-play format will allow the Xbox online exclusive sector to have long life.

What do you think of Halo Infinite’s multiplayer mode? Are you kidding with this? Do you think you lived up to your expectations or is there something wrong? Let’s talk about it.