Halo Infinite shows Cyberpunk 2077 how difficult delays yield great results

Two highly controversial games, let’s say until more recently and that had completely different endings. We are talking about the two giants, one from Microsoft and the other from CD Projekt RED – Halo Infinite e Cyberpunk 2077, respectively.

This is a tale of two games. One that made the decision difficult to be late, and another that was released with a rushed release. And now, we can see the results of both experiments, where one is an industry cautionary tale and the other is a massive success. What happened to the separate fates of Halo Infinite and Cyberpunk 2077?

After being postponed twice in 2020, CD Projekt RED executives refused to postpone it again in December 2020, despite objections from its developers. The game was approved in the Gold phase and then postponed a short time, something totally strange. The Gold phase means that the game is ready, but a delay here didn’t make sense.

The game was released and sold well, but players quickly realized it was unfinished and barely playable on some platforms. A flurry of refund requests had it removed from the PlayStation Store for six months, and sales dropped there and across all platforms.

Shares in CD Projekt Red have plunged 60% over the year and investors sued them in a stock that is currently trying to sell off. The player’s confidence has been broken and has not yet recovered. A year later, Cyberpunk 2077 is in a more coherent state after a year of hotfixes and patches, but it’s easy to see how the narrative would have changed had it gotten the same one-year delay as Halo.

In short, Miyamoto’s old rule applies and, for the most part, if your game is clearly unfinished and needs improvement, say goodbye. You will not regret. Halo Infinite came to receive the “GOTY” from the public at The Game Awards event with only the public’s trust and with a really wonderful multiplayer beta.