Halo Infinite would initially have a much larger and more varied world.

Halo Infinite was finally officially released yesterday, offering us what many are describing as the best campaign in the saga that 343 Industries has signed so far. In fact, the title is being so appreciated that it received The Game Awards Audience Award for Best Game of the Year, as we informed you this morning.

One of its biggest news is the introduction of some full open world areas of activities to be carried out, although now Bloomberg journalist Jason Schreier has published an article in which he guarantees that at the beginning the game would have a lot of a bigger and more varied world that would be comparable to The Legend of Zelda: Breath of the Wild in terms of possibilities.

At the very least, this is the information you gained after interviewing several members of the current team at 343 Industries, as well as some of its former employees. As you can imagine, the reasons why the game’s scale in the end is much smaller than initially thought is due to the huge number of issues the developer encountered during development, including management glitches and numerous technical errors. All this led to 343 Industries to Reduce Gaming by Two-Thirds by 2019, one year before the originally planned release date (November 2020).

Despite this, let’s not forget that the new model that Halo Infinite adopted for games as a service could give 343 Industries the opportunity to add new campaigns and expand the adventure with all that content that had to be discarded for one reason or another.

Anyway, what seems to be clear is that Halo Infinite turned out to be a great game, and promises to have a bright future ahead. His campaign is now available for PC, Xbox One and Xbox Series X/S, while competitive multiplayer is free for all players on those platforms.