Hellblade 2’s gameplay with the giant took hundreds of hours to create


The first gameplay of Ninja Theory’s long-awaited Hellblade II was revealed last week at The Game Awards and was easily the most awesome gameand shown during the long show. What stood out the most and boosted the conversation about the game was therebelievable graphic quality displayed.

The most outstanding character shown in the gameplay was a giant troll it is scary. This character was exceptionally detailed and, as revealed on Newswire, it took a lot of work to do.

We learned that Ziva Dynamics, a character creation company, partnered with developer Ninja Theory to bring this huge character to life. The character had to be of quality to match the rest of the game, and that meant a lot of time and resources. “The compensation for the gigantic film quality results, however, was a render speed of 6 hours per 50 frames, leading to hundreds of hours of work in a 15 machine AWS cluster”.

The story also reveals that the character used advanced technology to create a realistic performance. “This technology used machine learning to train the active troll to execute all animations along with new poses in real time, maintaining the rich dynamics of the original simulation”.

Ninja Theory has always thrived to drive the industry forward, using advanced technology to create the most immersive and cinematic games. This latest gameplay demo from Hellblade II shows that its commitment to excellence is paying off.