How Cyberpunk 2077 Taught Us To Understand Delays

It has been almost a year and a half since this fateful and unpredictable pandemic of COVID19 began and although it seems that everything is gradually returning to normal, there are still things that we have lost, they have not returned and for now, they are not expected. The same thing happens in the field of video games. Before this compelling reason for all the studios in the world, there was no excuse to delay the release of our favorite games beyond: “We need more time to polish it.”

The problem is that then quite erratic launches came out that in many cases managed to knock down everything that was expected of them. For this reason, little by little, many AAA have stopped giving release dates until a short time before they are really ready, precisely to avoid this hype in their fans and the subsequent disappointment by the foreseeable delays. And it is that if you are not aware of what is happening in a development studio – 90% of the players are not aware – it is easy to criticize that they do not have the game ready for when it is expected. Big mistake, since the launch of a video game is fraught with difficulties that must be overcome so that the user does not assume them.

An idyllic picture, but surprisingly real. Regardless, Cyberpunk 2077 is a beautiful title.

But while these early releases are becoming less common, at the same time users better cope with those delays. What is the most obvious explanation? They refer to the most immediate tests. Who wouldn’t have liked Anthem to use that year they spent after launch prior to launch and with full resources? Today we would possibly have another great looter-shooter really capable of comparing itself to Destiny and from the great EA, there would be plenty of budget to push, as has happened with Apex Legends.

Cyberpunk 2077 created a precedent

But if there is a big, huge, giant name in the industry that is in this situation, it is Cyberpunk 2077 and CD Projekt. And most likely his case has been so serious, that he has made many players aware of the “good” of a delay in time. It is true that many of us have enjoyed the game like true children, but few can admit that Cyberpunk 2077 was not broken … and that 8 months later it is still broken. It was neither the game that we were promised nor was it the game that we deserved, but after so many delays and so much waiting, the anxiety overwhelmed us all, including the investors of CD Projekt itself, who were forced to deceive, hide information and launch an unfinished product.

We do not say so, because even in terms of returns Cyberpunk 2077 has had a special treatment and in the PlayStation Store itself it withdrew from it and has not returned until a little less than a month ago (in which, curiously, it has remained as # 1 in digital sales), creating a precedent that we have rarely seen with titles of this caliber.

Another patch with hundreds of fixes when will they end?

This editorial had it prepared and almost finished at the expense of yesterday’s presentation of the 1.3 patch, where it seems that CD Projekt finally dared to be more open, with a streaming where they showed us the news and the promised first free DLCs, which as we expected and it already happened in The Witcher 3, they have not gone from being cosmetic elements. However, we must positively assess that the studio is more open to the modifications and fixes they make on the game, although personally it seems somewhat aberrant that they announce a vital improvement of the horrendous functioning of the minimap more than half a year later as if it were a brutal idea.

Cyberpunk 2077

Are you sure, Johnny?

The patch fix list is once again monstrous and while we wait for it to be released, Xbox One S and PS4 users are praying that their games are finally minimally playable, as promised back in the day. Which brings us to the reason for the article. Could Cyberpunk 2077 have been a polished, bug-free game one more year late? Could you have gotten rid of the controversy? Would it have paid him another year and not receive the criticism that put him on the tightrope? Perhaps I am not the privileged mind that has to answer these questions, but seeing what I have seen, the answer would be a resounding YES for all three.

Now everyone wants to avoid a “Cyberpunk 2077” at all costs

Maybe this winter, when Halo Infinite comes out a year late, but polished, finished and improved, we can really appreciate what was a tough and criticized Microsoft decision. And while we enjoy the new Master Chief adventure, CD Projekt will probably keep fixing their broken masterpiece while trying to turn the page ASAP. For my part, I only wish good things for the Poles, because despite being a handful of bugs, not having fulfilled what was promised and all the disaster caused, Cyberpunk 2077 is still one of my favorite games of recent years. And that, I can not deny.