New update is here, outlook for the future


In time for the start of the new year, the Asobo Studio development team has released a fresh update for Microsoft Flight Simulator (from 53,99€ at buy) published. The patch to version 1.21.18.0 is now available for download for both PC and Xbox consoles.

The update mainly focuses on removing several bugs and making improvements. Among other things, the developers have fixed some bugs which, in the worst case scenario, could lead to the game crashing. There are also some adjustments or changes to the weather system, the user interface and other elements of the game. We have listed the full patch notes for you below the message.

In addition, the developers have given a small preview of the near future of Microsoft Flight Simulator. According to the updated roadmap, the next big world update should appear around the end of January. For February and March 2022, among other things, several new aircraft and World Update 8 are on the program.

Patch Notes for Microsoft Flight Simulator v1.21.18.0

Stability

  • Several crashes have been fixed across the title

Weather

  • Improved management of high proximity METARs to avoid hard weather transitions
  • Fixed abnormal temperatures above FL450
  • Fixed custom weather preset save data
  • Live Weather clouds on ground should now be displayed as fog
  • Rain and fog now correctly receive shadows from clouds above
  • Fixed “10SM” metar visibility
  • Fixed live weather refering to AMSL instead of AGL

VR

  • Fixed the issue that prevented interactions with the toolbar in VR
  • Added some of the VR controller specific controls (e.g. switch between proxi and raycast modes) that were not available in the binding menu
  • Fixed the rotate and drag buttons that did not respond well with WMR VR controllers
  • VR controllers are now working when using Legacy cockpit interaction system

Peripherals

  • TrackIR support has been fixed
  • Fixed unable to pan / drag WorldMap using a custom mouse profile. Add a slot in Control Menu


Planes

  • Fixed HUD shader support for for 3rd party planes
  • Fixed Reverse Throttle
  • Fixed livery overriding mechanism for WASM modules
  • Fixed glass cockpit remains off when starting from cold & dark for the Volocity
  • Fixed white rendering of the Copilot HUD in the Boeing 787-10 Dreamliner

World

  • Fixed an issue where roads could blink
  • Fixed color banding introduced in Sim update 5


Reno

  • Performance optimization for Reno multiplayer races
  • Reno stands are no longer misplaced during RTC
  • Fixed “Too high” notification when starting a time trial

UI

  • Assistances preferences should no longer be set to Easy without user’s input
  • Localization update across all supported languages

SDK

  • Fixed crash when loading a project
  • Fixed aircraft no longer compiles because of glTF errors
  • Fixed game crashing when trying to add a PaintedHatchedArea in the Scenery editor
  • Changed “Parking not linked to the main graph” to warning
  • Fixed disabled interactions with the sim when Aircraft Editor is open
  • Ignore null-size flags file (avoids invalid materials)
  • Fixed newly created project XML file path in PackageBuilder

Navigation

  • New AIRAC cycle 2113 is now available = Fix based on Community feedback

Letztes aktuelles Video: Announcing the Game of the Year Edition