Phil Spencer explains why Kinect was an important milestone for Xbox

Some Xbox fans may look back to the days of Kinect in a negative light, but the Xbox boss, Phil Spencer, pointed out that the device was a point important in the evolution of the brand, and its legacy (sort of) lives on until today.

In an interview with Edge Magazine, Spencer admitted that forcing everyone to play with motion controllers was never the way to go, but it nonetheless taught the Xbox team a lot about the potential success of certain genres — along with accessibility issues. Regarding the latter, he ended up receiving “very sincere emails” from parents of children who did not know how to play before.

“Before that, it’s not like everything was M-rated games, but when we started doing things like Kinect Sports and other developer stuff – Happy Action Theater [Double Fine] and dance games – it really opened our eyes to the breadth of what the Xbox could be. “

“I look at the accessibility work that we’ve done – whether it’s the Adaptive Controller or the software work that we’ve done – and I think you can draw straight lines back to Kinect. Not specifically the device itself, but just about what gaming platform it might mean to more people. And this is a journey we are still on. “

For those who are fans of the device, unfortunately it is no longer compatible with the Xbox Series X and Xbox Series S , so your game library will unfortunately disappear with the Xbox One generation. However, companies are still finding uses for it in 2021, including a case where it is being used to help run a warehouse!

We have great memories of Kinect despite its drawbacks, but we recognize that its time has passed. However, as Spencer says, this clearly taught the Xbox team some valuable lessons for the future.

What do you think of Kinect? Let us know in the comments section below.