Microsoft has bought several studios with its strong purchasing power, and the most recent was the giant Bethesda. Sony is also trying to follow this strategy and announced that it has acquired Firesprite, a team from Liverpool with which he collaborated during the PS4 generation in creating The Playroom. This is the 14th studio of PalyStation Studios, which also hosted some of the developers previously employed at Studio Liverpool.
Let’s read the message from Graeme Ankers of Firesprite, who wanted to announce the new first person on the PlayStation Blog:
“Today is an incredibly exciting day for Firesprite as we’ve joined PlayStation Studios with the support of Hermen and the entire PlayStation family. We can’t wait to move on to the next phase of our journey!
Firesprite, based in Liverpool in the North West of the United Kingdom, was founded in 2012 with the aim of creating games that bring innovation to any experience we develop. The Northwest is steeped in gaming history – it has shaped many iconic publishers, titles and developers like WipEout. Many of our “Sprites” have developed and modeled titles from this era and we are very proud of certain roots!
We were pleased to collaborate with many talented developers and editors across the industry. In particular, PlayStation has been a friend and development partner for over a decade, where we’ve collaborated on a number of exciting projects, including “The PlayRoom”, “Run Sackboy! Run” and “The PlayRoom VR”.
PlayStation also gave us the opportunity to create our own intellectual property, The Persistence, and the creative freedom to explore, innovate and release a survival horror game that we are enormously proud of. Now, as a proprietary studio, we know we have the full support of PlayStation to further our legacy of combining creativity and technical innovation to deliver truly unique experiences for PlayStation fans.
First of all, I would like to thank PlayStation and its community for the warm welcome to a family of amazing creators. I would also like to thank all of our “Sprites”, old and new, who helped shape the Firesprite studio we see today. I’m proud of the talent we have at Firesprite and soon we’ll have a lot more to offer you!
We can’t wait to show you what we’re working on… we’re just getting started! “
Xbox Game Studios has 23 studios, while Playstation Studios has 14, the gap is still big, but it looks like Sony is chasing after it to have a bigger game catalog.