PS5: Producing a AAA game will cost $200 million, according to Shawn Layden


Shawn Layden, the former president of Sony, spoke again about several subjects that he spoke to Jason Schreier, Bloomberg, one of them is the cost of production of triple A games, which on PS5 could reach a average value of 200 million dollars, leading to a real creative stagnation. Read: will arrive only sequences from established series.

According to what Layden recounts, the average production cost of an AAA on PS4, the last Sony console he worked on, reached $100 million, but the figure is set to grow with the PS5, effectively doubling. Layden: “If you can’t stop the cost curve from growing, the only thing you can do is reduce risk. This creates an environment that focuses primarily on tracking. “

The result of more conspicuous budgets, therefore, is an endless cavalcade of annual releases, those from series like Call of Duty and Madden, as well as every publisher’s dream of reaching the billionaire online game in the wake of multiple Candy Crush, Fortnite, and Roblox. Variety will suffer. According to Layden, only three or four genres will eventually exist, with all others being left out. Looking at Sony, Layden sees that exactly this is happening, with the focus now on box office hits.

Layden also takes some of the blame for what’s happening, having just contributed with the PS4 to the rising costs thanks to titles like Uncharted 4 and God of War. year that increase development costs.

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