Rainbow Six Extraction – Test, Shooter, PlayStation 5, Xbox Series X

Not just counterterrorism

The special unit Rainbow Six, made up of international specialists, is not only called when it comes to fighting terrorists. After years of fighting against threats to society and most recently – and that’s more than six years ago – having relied on intensive team duels in terms of game mechanics, the Rainbows in Extraction deal with an extraterrestrial threat. The archaea and the “sprawl” virus load they emit, which is spreading more and more and can also greatly slow down movement during operations, endangers all of humanity, with the fight of the special forces concentrating on a few American locations. You are on three maps each in New York City, San Francisco, Alaska and New Mexico to stop the archaea. Three missions per map must be completed if you want to complete the quest. The highlight: The tasks are selected from 13 possible ones, so that you can never be sure what you have to do in which order. But chance can play a bad part and sometimes string together three tasks, each of which is one of the more demanding.

The level design has been well tuned to the random sequencing of missions and random enemy population.

Additional modifiers result from the selected level of difficulty and, depending on this, the random configuration of the extensive and varied sections with opponents and, if necessary, mutations that make survival even more difficult. In addition, the company Weltrettung is under a time limit. You don’t have much time per stage or mission to complete the tasks and get to the next zone. If you even fail to reach an extraction zone in time, you are considered missing in battle. This in turn, like a drop in life energy to zero points, means that on your next trip to this map you have to save the specialist you left behind. And of course the operator is not available during this time. Also a good idea, which causes a lot of discussion, especially with a full team of three: At each evacuation point after a successful mission, you can decide whether you want to take the risk of tackling the next section with little life energy. Or else you cash in all the experience you’ve gained so far, say ‘Adios’ and return to REACT (Rainbow Exogenous Analysis and Containment Team) headquarters.

Successfully linked

One of the missions that you h

One of the more common missions: rescuing a specialist who was incapacitated in a previous mission.

Experience is important for game progression in many ways. The individual operators primarily benefit from this by increasing their level and thus unlocking new equipment, improving their special abilities or adding cosmetic items. The progress and what has been unlocked is specified, you cannot choose from a pool. In addition, the experience for the entire REACT unit is accumulated and gradually unlocks new specialists, locations, new gadgets from the 25 available and finally new game modes. Last but not least, the experience is essential to the recovery of rescued and injured members of the Rainbow unit. Explanation: After returning to the headquarters, the life points are not automatically replenished, but remain at the level of the extraction. Below a certain value, the soldier is considered injured and cannot be deployed, nor can missing units. You regenerate over time, but that takes a damn long time. It’s faster to gain experience in missions. Because about three per mille of the XP gained is credited to all operators in life points. In other words: If you collect around 12,000 experience points, your life points increase (of course only up to the possible maximum) by around 40, so that every task you complete can become important if you want to lead your injured favorite character back into the next battle as quickly as possible .