Sony treats itself to another developer studio: As Gamesindustry.biz reports, the group has taken over the British company Firesprite, whose most famous title in recent years is likely to be The Persistence (for testing). The procedural space horror first appeared for VR platforms and was later implemented for the classic screen.
The studio was founded in 2012 by, among others, former employees from Sony’s Liverpool studio (WipEout, formerly Psygnosis). It collaborated with Team Asobi (Astro-Bot series) on the experimental collections The Playroom and The Playroom VR. According to the industry magazine, around 250 employees are currently working in the rapidly growing studio, which should have a lot of experience. PlayStation Studios boss Hermen Hulst also sees the technical and creative skills as “outstanding”, which is an important factor in expanding the catalog of exclusive games.
As early as February, a job advertisement announced that Firesprite (The Persistence) was apparently working on a VR title for one of “the most original and successful console IPs of the past ten years” – of which “multimillion units” had been sold. He should open a “whole new chapter” in a “highly original universe” that uses “the full immersive possibilities of VR”.
After Sony’s Firesprite purchase, the chances are likely to decrease significantly that Quest and PC-VR users will at some point also be able to enjoy the new game. PS5 owners can probably have higher hopes: According to unconfirmed leaks from various sources, Sony is relying heavily on a hybrid strategy for its upcoming VR headset for titles that appear for both the headset and the TV. As is well known, Firesprite has already gained extensive experience in this area with The Persistance.