Ten more games with DLSS support in October, including Baldur’s Gate 3 (Update # 6)


In October 2021, ten more games are to be supplied with Nvidia DLSS support. These include Back 4 Blood, Baldur’s Gate 3 (with Early Access Update # 6; together with AMD FSR 1.0), Chivalry 2, Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, Sword and Fairy 7 and Swords of Legends Online. Shadow of the Tomb Raider already supported DLSS 1.0 and will be updated to DLSS 2.X on October 18th. The predecessor (Rise of the Tomb Raider) should also receive DLSS support. In addition, DLSS is available in the recently released games Alan Wake Remastered and FIST: Forged In Shadow Torch. According to Nvidia, the AI-supported fps boost should already be available in over 120 games and applications.

Nvidia: “Back 4 Blood is available now and gets a performance increase of up to 46% with NVIDIA DLSS. (…) The latest Baldur’s Gate 3 update is coming to Steam this week and brings a large number of exciting new changes, including NVIDIA DLSS. With DLSS, the performance at 4K is increased by up to 88%, so that owners of a GeForce RTX 3060 Ti or higher can play Baldur’s Gate 3 in 4K with 60 FPS at maximum settings. (…) After the release of Crysis Remastered last Year that included both NVIDIA DLSS and Ray Tracing, Crytek and partner Saber Interactive are now preparing to release the Crysis Remastered Trilogy. ”

“All three Crysis Remastered titles, which hit the market on October 15th, feature NVIDIA DLSS and ray tracing reflections, as well as improved textures, models, lighting and environments to give PC gamers the ultimate Crysis experience. .) On October 26th, Chivalry 2 introduces NVIDIA DLSS in a new update, which increases the performance by up to 45% and enables all GeForce RTX players to play in 4K with over 60 FPS at maximum settings. ..) The latest title in the series, Sword and Fairy 7, will be released on October 21 at 9:00 p.m. (PT) with ray-traced reflections, ray-traced shadows, ray-traced caustics, ray-traced Ambient-Occlusion and Spatiotemporal Importance Resampling for Many-Light Ray Tracing (ReSTIR) Global Illumination Lighting. NVIDIA DLSS more than doubles performance when all of the game’s ray tracing features are used to the max. “

Screenshot – Nvidia DLSS (PC)

Screenshot - Nvidia DLSS (PC)

Screenshot – Nvidia DLSS (PC)

Screenshot - Nvidia DLSS (PC)

Screenshot – Nvidia DLSS (PC)

Screenshot - Nvidia DLSS (PC)

Screenshot – Nvidia DLSS (PC)

Screenshot - Nvidia DLSS (PC)

Screenshot – Nvidia DLSS (PC)

Screenshot - Nvidia DLSS (PC)

Screenshot – Nvidia DLSS (PC)

Screenshot - Nvidia DLSS (PC)

Screenshot – Nvidia DLSS (PC)

Screenshot - Nvidia DLSS (PC)

Screenshot – Nvidia DLSS (PC)