The campaign was originally supposed to have an open world comparable to Breath of the Wild


On December 8th, the Halo Infinite single-player campaign was released for Xbox Series X | S, Xbox One and PC. According to a current report at Bloomberg, the 343 Industries team seems to have originally planned completely different plans for the game world of the sci-fi shooter.

Accordingly, the development team probably got a lot of inspiration from The Legend of Zelda: Breath of the Wild in order to create a comparable open world for Halo Infinite. Among other things, players would have had the opportunity to complete the missions in any order. Due to numerous problems, however, 343 Industries had to downsize the game world of Halo Infinite.

The main reasons included creative differences among those responsible and difficulties in creating the open world with the studio’s in-house engine. For months, the team is said to have considered developing the game with the Unreal Engine from Epic Games. In the end, however, they decided against it and instead reduced the game size by almost two thirds.

The release has also been postponed several times internally. According to Bloomberg, the multiplayer should be released in 2019 – the campaign would have followed in 2020. But even for the current release, Halo Infinite is still missing many highlights. So the co-op and Forge mode will not be added to the shooter until next year (we reported).

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