They’re all coming down …


On Thursday, the starting shot was fired for Riders Republic ( 59,99€ at pre-order) from Ubisoft on Xbox One, Xbox Series X | S, PlayStation 4, PlayStation 5, Stadia, Amazon Luna (if available) and PC in the Ubisoft Store and the Epic Games Store. There is no longer enough time (for me) for a detailed test and that’s why I get a first impression (after about six hours) of the outdoor extreme sports game, which can definitely be considered a successor to Steep.

As an extreme athlete, you can whiz down the mountain in Riders Republic by bike (downhill or street), on snowboards or on skis. There are also wingsuit flights through rings / checkpoints, or alternatively rocket-operated flights to get up to speed. You can put your skills to the test in numerous events, regardless of whether they are races, stunt challenges or trick competitions – although I had the most fun in the races and the stunt events are surprisingly tricky. There are also PvP competitions or team-based turf battles (paint the arena with colors). All the sporting events are displayed on a world map and, like Forza Horizon, you can (after the fast travel) drive there and take part in the events. You have the choice whether you want to compete in solo mode (several levels of difficulty, help and bonuses) or against other players (PvP).

Depending on the sport, you receive experience points and stars, which unlock new events, including large sponsor events or boss events. The mass start races that take place regularly (every 30 minutes) are great fun, or rather chaos. In these races you have to prove your skills in several sports in a row and assert yourself against numerous other players. The start is an unbelievable jostle with problems of overview and the sometimes nasty placed obstacles even let fall-guys flair arise. In the first few days there were problems with the server accessibility and some players jerked or “lagged” quite a bit across the screen – observed on PC and Xbox Series X (with 64 players).

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)

Screenshot - Riders Republic (PC)

Screenshot – Riders Republic (PC)


By advancing your career level, with sponsorship contracts or Shackdaddy challenges, you receive equipment as a reward. Each piece of equipment has unique values ​​and ratings, which improve the performance possibilities in the sport and thus also have an influence on the style of play. The display of equipment, evaluation and co. Is also reminiscent of Forza Horizon (the second leg function in the races as well). In addition, the visual player adjustments, such as new shoes, clothes and outfits, do completely without perks or improvements in performance in the sports – and in some cases the outfits are quite over-the-top.

Speaking of “over-the-top”. Through the first hour with the long tutorial you have to bite your way through and at best be insensitive to story dialogues that make others feel ashamed – matching the youth word of the year “cringe”. As soon as the game world opens up and you are released into the welded best-of of the US regions, things will improve. The game aids and the options for adapting the controls are also exemplary – e.g. automatic support when landing with tricks. In general, the controls feel pretty arcade-heavy. If you like it a little more complex, you can deactivate several options and, if necessary, lurch through the area without the help of a grind or with a manual landing. By the way, if you want a better sense of speed, you can switch to the first-person perspective at any time, which is quite intense, especially on downhill.

Riders Republic lives from its online community, because both on the map, in the central meeting point and in the game itself, you meet other players again and again – or their “ghosts”, who also like to collide with the environment. Those who prefer to explore the game world on their own without other people, without social functions and without events, can let off steam in Zen mode and move around freely – even with bikes, snowmobiles, paragliders, etc.

+ fast downhill races (bike, ski / snowboard, rocket suit)
+ Mass start race with an absurd number of participants on PC, PS5 and Xbox Series X
+ motivating progress, divided according to sport
+ very large world that is enlivened by the online presence of other players
+ many activities and events in the world
+ Exploration is encouraged, hidden secrets
+ Training, Stunts, Tricks usw.
+ funny to stupid elements
+ several control options (auto, manual, steep)
+ very beautiful locations in places
+ many customization options

– Story, dialogues and outfits partly to make others feel ashamed
– not all reasons for a fall are understandable
– unreliable “get back on track” function
– Tutorial is too long and overloaded
– pretty rudimentary character creation at the beginning
– Graphic weaknesses in detail
– Quality of life restrictions

First impression: good

Last current video: Launch Trailer The finish line

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