For New World (from 39,99€ at pre-order) the update 1.0.3 has been released. With the update the preparations for the server transfer function are made (character transfer to other servers) and several bugs are fixed. The server transfer will first be tested in the “AP Southeast” region and if everything goes according to plan or after eight hours without “anomalies”, the character server transfers should also be made available in other regions. You can find more details about the character transfer here.
A server transfer is offered free of charge. “A retransmission will require another token. Our team will monitor world populations and queue times to assess the need to issue another free server transfer token. After we can be sure that players have had enough time to access the correct server to find for yourself, we will offer server transfer tokens for purchase in the shop. We will notify you in good time if the tokens can also be purchased for a fee. “
“Final parts of the server transfer framework implemented.
Added improvements to the world selection UI.
Added clearer notification text to information when a player is disconnected from the game due to AFK or Easy Anti-Cheat.
Added clearer message text to information when there are multiple discounts such as area calls and factional discounts on property taxes.
Implemented back-end changes to help our team investigate issues with client performance in war.
Adjusted respawn timer for Boatswain Ambrose and various other elite enemies in the world.
In the shallows, players must now be in the arena in order to damage Thorpe.
An error message will now appear when players try to buy their own items from the trading post.
Removed chest / loot change from update 1.0.2 that caused too many refinement reagents to be found in chests.
Adjusted the volume on the Amazon Games welcome screen.
Armor is now limited to 1 ability effect per part.
Added general performance improvements for visual artifacts and graphics settings.
Dyes are now removed from items when trading. A warning message will appear in the game for this purpose.
The “Time to Declare War” timer also pauses visually to let you know when an invasion is imminent but the time has not yet been set. After invasions, the area remains in conflict status and war can still be declared. “
The bug fixes and speculative bug fixes are listed here. Last current video: Trailer A journey of fate
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