VR shooter uses geometric tricks to create a large world in the small available space


Why do only a few VR games make clever use of the real space available? The Polish developer Jarosl’aw Ciupin’ski (aka Void Room) pursued this question – and found his own personal answer with the procedurally generated shooter Tea for God. A demo has existed for a long time. In the meantime, autumn 2022 has also been announced as the release period for the full version.

In this game you only move with your own feet – according to the Steam description, there is neither teleport nor “sliding”. The room apparently cleverly adapts to the real room. For example, after walking around the corner several times in a claustrophobically narrow corridor, another room has suddenly formed at the starting point.

After all, you are in a distant future full of colonized worlds and modern technology, which can even dynamically change the structure of rooms. Similar spatial tricks (and games with the expectations of the user) were already used in the puzzle game Antichamber, but not as intensively, in VR or in such a small space.

In addition to a beginner-friendly arcade mode with checkpoints, a roguelite variant with permadeath and permanent activation is also planned – including “extensive gameplay systems” which require experiments and exploration of the partly open world. As the player penetrates deeper into the complex, the mysterious story confronts him with an audio recording. It provides answers about the surreal world, but also raises new questions.

A release is planned for Steam, Itch.io, and Quest (AppLab and SideQuest) or already available in Early Access. At least 1.80 meters x 1.20 meters are required to play – or 90 cm x 60 cm, whereby “Horizontal Scaling” is used to make the world appear bigger.