Xbox honors gamers with disabilities through updates and initiatives


Xbox celebrates the community of gamers with disabilities through a set of initiatives and updates dedicated to them, as reported in the visible video presentation below, continuing the commitment already demonstrated in recent years to removing barriers and a greater involvement of all in games.

Among the events, a charity meeting was held on October 1st with a football match between the Rare e a Playground Games, also during the month it is possible to contribute to support the cause of players with disabilities through the Microsoft Rewards, directing resources to SpecialEffect, The AbleGamers Foundation and Warfighter Engaged.

O Minecraft Education Edition has a specific event on Microsoft’s Neurodiversity Hiring Program, a video of a specific case study on hiring for multiple roles through a specific neurodiversity-based program. In addition, there will be live broadcasts on the occasion of World Sight Day at Vale and with the Streamer Takeovers for Disability Awareness during the month of October.

As for updates, new tags specifically dedicated to accessibility now show more clearly, in the Xbox Store, which games contain specific options for questions of accessibility and what those options are, with the possibility for developers and publishers to further specify these characteristics.

343 Industries illustrates, during the exhibition, the new features that were designed to Halo Infinite to try to ensure maximum accessibility, including subtitles, editable interface, audio support for menus and options, a mode called linear navigation, color changes, translations, movement assistance and various other in-game initiatives.

New options are also coming to Xbox consoles, with regard to the interface: in particular Quick Setting, which allows you to access some basic options faster, color filters to improve visibility for colorblinds to different degrees, night mode to promote eye rest and real-time text-to-audio translation in more languages.

The commitment in this domain was also reaffirmed in recent days with an Adaptive controller, a peripheral that in recent years has found very interesting applications, such as the possibility of being attached to wheelchairs to use its controls with games.

Microsoft doesn’t profit from this in terms of money, but it’s great to see that the company is not only thinking about the financial side, but about involving more people in the games. It’s a nice attitude.

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